Fairy rings (2024)

Fairy rings are a transportation system that is unlocked after starting the Fairy Tale II - Cure a Queen quest and getting permission from the Fairy Godfather. They consist of 50 teleportation rings spread across the land and provides a relatively fast means of accessing often remote sites in RuneScape, as well as providing easy access to other realms.

Players can enter the fairy rings from any node while wielding either a Dramen staff or a Lunar staff. If Fairy Tale III - Orks Rift is completed, no staff of any kind is needed. From there, using three letter codes, they can teleport to most rings within the system. Several rings, however, require players to complete quests before they can be accessed. If the selected code has no corresponding fairy ring, players will be teleported a few squares from the main ring. Inventors can manufacture a portable fairy ring, allowing remote access to the network.

Currently, there are 50 working fairy ring codes out of a total possible 64 codes, and in addition, 3 locations requiring multiple codes.

Guthix created World Gates to stabilise the wounds in the dimensional fabric created by The Blade. One such gate was placed upon Zanaris, however it was for unknown reasons prone to instability. Upon Guthix's return, he discovered that the fairies had turned it into a network of fairy rings. The name of their creator has been "lost to history".[1]

When using fairy rings in RuneScape, the inventory interface is replaced by a list of combinations that the player has previously accessed.

Entering an invalid code, or a code whose requirements you do not meet, will cause you to be teleported a few spaces away from the main fairy ring.

Due to an update on 9 September 2009, once you have visited a location once, you can click on its code in the log at the bottom right of your screen. Previously, you would have to re-enter the code every time. The sort order of the list can be changed using the right-click menu on the icon at the top right of the panel - it can be sorted by location or code. A quick way to navigate to often-visited places is to remember the location of the slider on the side of the log, e.g.: Piscatoris - the slider is in the middle, northwest of Yanille, the slider is just above centre, etc.

CombinationName in Fairy Ring LogbookNearby Points of InterestLocation on MapAIQAsgarnia: Mudskipper PointMogres, Anvil, Altar, Rimmington, Port Sarim, Asgarnian Ice Dungeon.Fairy rings (1)AJQDungeons: Dark cave south of Dorgesh-Kaan

(only accessible after completing Death to the Dorgeshuun quest)

Note: You will need a light source with you because it will be dark.

Dorgesh-Kaan city Agility course and molanisks.Fairy rings (2)AJRKandarin: Slayer cave south-east of RellekkaFremennik Slayer Dungeon entrance, Golden apple tree.

Can be used in conjunction with a ring of slaying to quickly reach any destination on the fairy ring network. Note that this is the fastest way to enter the fairy ring network.

Fairy rings (3)AKQKandarin: Piscatoris Hunter areaFalconer, Piscatoris Fishing Colony, Summoning obelisk, Phoenix Lair.Fairy rings (4)AKSFeldip Hills: Jungle Hunter areaHunter jungle area, Chompy hunting grounds, Gnome glider, closest ring to Oo'glog.Fairy rings (5)ALPFeldip Hills: Near Gu'Tanoth

Requires at least partial completion of Fairy Tale III - Orks Rift.

Mine rocks to the north to exit. Exit south of Jiggig (requires pickaxe - tool belt works).Fairy rings (6)ALQMorytania: Haunted Woods east of CanifisCan be used in conjunction with the Ectophial to quickly access the fairy ring network, but this ring is surrounded by aggressive Vampyres and Leeches. A farming patch is near the ring to the north; using the ring being a quicker route to the patch than using the Ectophial. Note that the vampyres can attack you while you are inside the ring.Fairy rings (7)ALSKandarin: McGrubor's WoodSeers' Village, Coal truck mining site, Fishing Guild, Hemenster.Fairy rings (8)BIPIslands: Polypore DungeonDuel Arena, Mage Training Arena, Polypore Dungeon, Brilliant wisp colony.Fairy rings (9)BIQKharidian Desert: Near Kalphite HiveKalphite Lair, Shantay Pass, Bedabin Camp, goats.Fairy rings (10)BJQDungeons: Ancient cavern

(only accessible after completing much of Barbarian Training, at least up to pyre ships). Before the ring can be used, bittercap mushrooms must be used there; with 5 bittercap mushrooms in inventory and spade in your tool belt, use one of the mushrooms on the 'Enchanted lands' spot near the centre of the ring.

Baxtorian Falls (via Aged log nearby the Waterfiends), Kuradal and her Dungeon.Fairy rings (11)BJROther realms: Realm of the Fisher King

(only accessible after the restoration of the Fisher Realm in the Holy Grail quest).

Brimhaven through exit using a magic whistle.Fairy rings (12)BJSThe Lost Grove

Before the ring can be used, bittercap mushrooms must be used there; with 5 bittercap mushrooms in inventory and spade in your tool belt, use one of the mushrooms on the 'Enchanted lands' spot near the centre of the ring.

Vinecrawlers, Bulbous crawlers, Moss golems, Wisps of the GroveFairy rings (13)BKPFeldip Hills: South of Castle WarsChompy hunting area, Castle Wars, Jiggig, Teak tree, level 95 wisp colony (Divination).Fairy rings (14)BKRMorytania: Mort Myre, south of CanifisNature Spirit altar.Fairy rings (15)BLPDungeons: TzHaar areaTzHaar Fight Cave, furnace, TzHaar Fight Pit.Fairy rings (16)BLRKandarin: Legends' GuildLegends' Guild, Thormac's tower, Witchaven, Ardougne, Keep Le Faye.Fairy rings (17)CIPIslands: Miscellania

(only accessible after the completion of The Fremennik Trials quest).

Advisor Ghrim for managing kingdom, Bush patch.Fairy rings (18)CIQKandarin: North-west of YanilleYanille, Tree Gnome Village, Castle Wars, Fruit tree patch.

Can be used in conjunction with Yanille lodestone or Watchtower teleport for relatively quick access to the fairy ring network.

Fairy rings (19)CJRKandarin: Sinclair Mansion (east)Rellekka, Seers' Village, Maple trees.Fairy rings (20)CJSKaramja: Kharazi Jungle

(only accessible after starting Legends' Quest; requires 5 bittercap mushrooms to repair)

Treasure Trails locations, holy water creationFairy rings (21)CKQMenaphos: Imperial DistrictMusician, certain City Quest NPCs, Soul AltarFairy rings (22)CKRKaramja: South of Tai Bwo WannaiShilo Village, Tai Bwo Wannai, Nature altar, Hunter Karamja area, Karambwanji fishing spot.Fairy rings (23)CKSMorytania: CanifisKharyrll Teleport location, Mort Myre swamp, Mushroom patch, bridge to the Paterdomus area, Burgh de Rott Ramble starting point, closest ring to the Morytania Slayer Tower.Fairy rings (24)CLRIslands: Ape Atoll

West of the Ape Atoll Agility Course. Use requires at least partial completion of Fairy Tale III - Orks Rift. Note that you can use the ring to get to Zanaris without starting Fairy Tale III.

Notes: A Monkey greegree (ninja) is needed to climb through the hollow log, after the log is made hollow. The mango can only be picked during the quest Fairy Tale III - Orks Rift.Fairy rings (25)CLSIslands: Jungle spiders near YanilleHazelmere (if you haven't completed While Guthix Sleeps), Jungle spiders, Yanille.Fairy rings (26)DIPIslands: Mos Le'Harmless

Isle on the coast of Mos Le'Harmless. Use requires at least partial completion of Fairy Tale III - Orks Rift.

You need to repair the bridges with 8 planks, 16 nails and a hammer or else you can't get on the island. You must use normal planks, not any other wood. One bridge must be repaired while standing by the fairy ring and the other bridge must be repaired when standing on Mos Le'Harmless. Trouble Brewing and the entrance to the Mos Le'Harmless Caves can be found nearby, as well as a Summoning obelisk.Fairy rings (27)DISMisthalin: Wizards' TowerWizards' Tower, Draynor Village, Lumbridge Swamp, Runecrafting Guild.

Can be used in conjunction with the Wicked hood to allow fast access to the fairy ring network. Since the Wicked hood offers unlimited teleports to the Wizards' Tower, this makes it superior than using a charge from a Slayer ring or an Amulet of glory.

Fairy rings (28)DJPKandarin: Tower of LifeCan be used in conjunction with Ardougne cloak 1 or higher to quickly access the fairy ring network, Ardougne, Port Khazard, Tower of Life, Bush patch, nearby Musician.Fairy rings (29)DJRKandarin: Sinclair Mansion (west)Sinclair Mansion, Rellekka, Seers' Village.Fairy rings (30)DJSTirannwn: Prifddinas (Clan Amlodd)

Requires completion of Plague's End

A summoning obelisk, the Prifddinas God Statue, and the Ithell Clan. Using this fairy ring also gives the memoriam crystal 15 to the player.Fairy rings (31)DKPKaramja: South of Musa PointKarambwan fishing spot, Gnome glider, Shipyard.Fairy rings (32)DKQDungeons: Glacor Cave

Requires Ritual of the Mahjarrat to be completed.

Bane ore mine and Glacors.Fairy rings (33)DKRMisthalin: EdgevilleEdgeville, west of Varrock, Edgeville Canoe station, Grand Exchange and Varrock through Agility shortcut.

Can be used in conjunction with the Amulet of glory or the Edgeville Home Teleport for relatively quick access to the fairy ring network.

Fairy rings (34)DKSKandarin: Snowy Hunter areaFremennik Province, Polar Hunter area, Keldagrim Entrance, Rellekka.Fairy rings (35)DLQKharidian Desert: North of NardahHunter desert area, Desert Lizards, Nardah, Ruins of Uzer.Fairy rings (36)DLSDungeons: Myreque Hideout under The Hollows

Use requires completion of In Search of the Myreque.

Canifis, Mort'ton, Barrows.Fairy rings (37)
CombinationName in Fairy Ring LogbookPoints of interestImageAIRIslands: South of WitchavenNone, unless a Treasure Trail co-ordinate locates here.Fairy rings (38)AISOther realms: Naragi homeworldObjects can be interacted with to cause text to appear. Requires The World Wakes.N/AAJSIslands: Penguins near MiscellaniaPenguins. No other access.Fairy rings (39)ALROther realms: AbyssAbyssal leeches, guardians, walkers, and abyssal demons.Fairy rings (40)BIROther realms: Sparse PlaneNone, this is the area where you meet Fairy Very Wise. Use requires at least partial completion of Fairy Tale III - Orks Rift.Fairy rings (41)BISKandarin: Ardougne Zoo unicornsUnicorns and two normal trees. You need this code for the Ardougne achievements.Fairy rings (42)BKQOther realms: Enchanted ValleyWood Dryad, Centaurs, Stags and Rabbits. No other access. Also while fishing, mining, or woodcutting, the past guardian random events come back such as river troll from fishing, tree spirit from woodcutting and rock golem from mining.Fairy rings (43)BLQOther realms: Yu'biuskThe lost goblin land. Needs the quest Land of the Goblins. If you have finished The Chosen Commander, opening the strange box there will teleport you to the Bandos Throne Room.Fairy rings (44)CISOther realms: ScapeRune (Evil Bob's island)Evil BobFairy rings (45)CKPOther realms: Cosmic Entity's planeCosmic being and Starflower growing location. No other access.Fairy rings (46)CLPIslands: South of Draynor VillageTwo normal trees.Fairy rings (47)DIROther realms: Goraks' PlaneLocation of Goraks. No other access.Fairy rings (48)DLRIslands: Poison Waste south of IsafdarUnlocks a music track, Exposed. No other access.Fairy rings (49)DIR
AKSKethsiThis is a hidden location, which was added in a hidden update on 14 June 2011. It is used in the quest Ritual of the Mahjarrat.Fairy rings (50)AIR
DLR
DJQ
AJSFairy Queen's HideoutTo be effective, the player must have Nuff's certificate in inventory until you are allowed to enter the hideout without it during Fairy Tale III - Orks Rift. When the player types these codes in, returning after each coordinate, they will go to the Fairy Queen's hideout used during Fairy Tale II - Cure a Queen instead of the penguin island.Fairy rings (51)BIR
DIP
CLR
ALPOrks RiftYou can go to this plane during and after Fairy Tale III - Orks Rift. After the quest, you can fight against the cursed ork statues.Fairy rings (52)

When you teleport to a fairy ring, you appear in the centre of the ring. At this time you are sometimes but not always safe from attack by monsters using melee (and perhaps from ranging, magic, and dragonbreath, too, but this is unconfirmed). Most monsters will ignore you if you do not move once you appear, including high-level monsters like goraks. However, some monsters will attack with melee as soon as you appear. Vampyres in the Haunted Woods (ring ALQ) and their neighbours, the ghasts in the Mort Myre Swamp (ring BKR) are known to do this, as well as the Wolves (rings DJR and CJR) near the Sinclair Mansion and the Jungle Spiders east of Yanille (ring CLS).

In all cases, once you leave the centre of the ring, you can be attacked. Also, if you attack a creature while in the centre of ring, it will retaliate.

When you walk to the centre of a ring to use it, however, you are never safe. A monster can attack you in the time between reaching the centre and having the ring activate. Note that you can only walk to the centre of a ring when wielding a Dramen staff or Lunar staff unless you have completed Fairy Tale III - Orks Rift.

When the fairy ring transportation system was released, there were only 34 fairy rings.

Fairy rings (2024)

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