Fairy (type) - Bulbapedia, the community-driven Pokémon encyclopedia (2024)
The Fairy type (Japanese: フェアリータイプFairy type) is one of the eighteen types. It was introduced in Generation VI. As well as introducing new Pokémon and moves with the Fairy type, 22 Pokémon and 3 moves were changed to have the Fairy type. Fairy-type moves are super-effective against Dark-, Dragon-, and Fighting-type Pokémon, while Fairy-type Pokémon are weak to Poison- and Steel-type moves.
Note: Type effectiveness multipliers may vary in other games outside the core series.
As of Generation IX, there are 69 Fairy-type Pokémon or 6.73% of all Pokémon (counting those that are Fairy-type in at least one of their forms, including Mega Evolutions and regional forms), making it the second rarest type after Ice and before Ghost.
The Pokémon below are listed by their current types. Some Pokémon have had their types changed, usually when a new type was introduced.
These Fairy-type Pokémon have had their types changed.
As of Generation IX, there are 34 Fairy-type moves, which makes up 3.64% of all moves (excluding those that are Fairy-type only under certain circ*mstances), causing it to tie with Bug and Ghost as the 4th rarest type among moves, after Ice and before Poison.
Gen
Move
Category
Contest
Power
Accuracy
PP
Target
Description
IX
Alluring Voice
Special
80
100%
10 (max 16)
Any adjacent Pokémon
The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
VI
Aromatic Mist
Status
Beautiful
—
—%
20 (max 32)
Adjacent ally
The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma.
VI
Baby-Doll Eyes
Status
Cute
—
100%
30 (max 48)
Any adjacent Pokémon
The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
II
Charm
Status
Cute
—
100%
20 (max 32)
Any adjacent Pokémon
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
VI
Crafty Shield
Status
Clever
—
—%
10 (max 16)
All allies
The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.
VI
Dazzling Gleam
Special
Beautiful
80
100%
10 (max 16)
All adjacent foes
The user damages opposing Pokémon by emitting a powerful flash.
VIII
Decorate
Status
—
—%
15 (max 24)
Any adjacent Pokémon
The user sharply boosts the target's Attack and Sp. Atk stats by decorating the target.
VI
Disarming Voice
Special
Cute
40
—%
15 (max 24)
All adjacent foes
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
VI
Draining Kiss
Special
Cute
50
100%
10 (max 16)
Any adjacent Pokémon
The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
VI
Fairy Lock
Status
Clever
—
—%
10 (max 16)
All Pokémon
By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.
VI
Fairy Wind
Special
Beautiful
40
100%
30 (max 48)
Any adjacent Pokémon
The user attacks by stirring up a fairy wind to strike the target.
VII
Fleur Cannon
Special
130
90%
5 (max 8)
Any adjacent Pokémon
The user unleashes a strong beam. The recoil from this move harshly lowers the user's Sp. Atk stat.
VII
Floral Healing
Status
—
—%
10 (max 16)
Any adjacent Pokémon
The user restores the target's HP by up to half its max HP. More HP is restored when the ground is Grassy Terrain.
VI
Flower Shield
Status
Beautiful
—
—%
10 (max 16)
All Pokémon
The user raises the Defense stats of all Grass-type Pokémon in battle with a mysterious power.
VI
Geomancy
Status
Beautiful
—
—%
10 (max 16)
Self
The user absorbs energy on the first turn, then sharply boosts its Sp. Atk, Sp. Def, and Speed stats on the next turn.
VIII
G-Max Finale
Physical
—
—%
3 (max 4)
All adjacent foes
A Fairy-type attack that Gigantamax Alcremie use. This move heals the HP of allies.
VIII
G-Max Finale
Special
—
—%
3 (max 4)
All adjacent foes
A Fairy-type attack that Gigantamax Alcremie use. This move heals the HP of allies.
VIII
G-Max Smite
Physical
—
—%
3 (max 4)
All adjacent foes
A Fairy-type attack that Gigantamax Hatterene use. This move confuses opponents.
VIII
G-Max Smite
Special
—
—%
3 (max 4)
All adjacent foes
A Fairy-type attack that Gigantamax Hatterene use. This move confuses opponents.
VII
Guardian of Alola
Special
—
—%
1 (max 1)
Any adjacent Pokémon
The user, the Land Spirit Pokémon, obtains Alola's energy using its Z-Power and attacks the target with full force. This reduces the target's HP greatly.
VII
Let's Snuggle Forever
Physical
190
—%
1 (max 1)
Any adjacent Pokémon
After obtaining Z-Power, the user, Mimikyu, punches the target with full force.
VI
Light of Ruin
Special
Beautiful
140
90%
5 (max 8)
Any adjacent Pokémon
Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user terribly.
IX
Magical Torque
Physical
100
100%
10 (max 16)
Any adjacent Pokémon
This move is only used by a Starmobile. It may confuse the opponent.*
VIII
Max Starfall
Physical
—
—%
3 (max 4)
All adjacent foes
This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns.
VIII
Max Starfall
Special
—
—%
3 (max 4)
All adjacent foes
This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns.
VIII
Misty Explosion
Special
100
100%
5 (max 8)
All adjacent Pokémon
The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain.
VI
Misty Terrain
Status
Beautiful
—
—%
10 (max 16)
All Pokémon
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
VI
Moonblast
Special
Beautiful
95
100%
15 (max 24)
Any adjacent Pokémon
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
II
Moonlight
Status
Beautiful
—
—%
5 (max 8)
Self
The user restores its own HP. The amount of HP regained varies with the weather.
VII
Nature's Madness
Special
—
90%
10 (max 16)
Any adjacent Pokémon
The user hits the target with the full wrath of nature. This cuts the target's HP in half.
VI
Play Rough
Physical
Cute
90
90%
10 (max 16)
Any adjacent Pokémon
The user attacks by playing rough with the target. This may also lower the target's Attack stat.
VII
Sparkly Swirl
Special
120
85%
5 (max 8)
Any adjacent Pokémon
The user attacks the target by wrapping it with a whirlwind of an overpowering scent. This also heals all status conditions of the user’s party.
VIII
Spirit Break
Physical
75
100%
15 (max 24)
Any adjacent Pokémon
The user attacks the target with so much force that it could break the target's spirit. This also lowers the target's Sp. Atk stat.
VIII
Springtide Storm
Special
100
80%
5 (max 8)
All adjacent foes
The user attacks by wrapping opposing Pokémon in fierce winds brimming with love and hate. This may also lower their Attack stats.
VIII
Strange Steam
Special
90
95%
10 (max 16)
Any adjacent Pokémon
The user attacks the target by emitting steam. This may also confuse the target.
II
Sweet Kiss
Status
Cute
—
75%
10 (max 16)
Any adjacent Pokémon
The user kisses the target with a sweet, angelic cuteness that causes confusion.
VII
Twinkle Tackle
Physical
—
—%
1 (max 1)
Any adjacent Pokémon
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
VII
Twinkle Tackle
Special
—
—%
1 (max 1)
Any adjacent Pokémon
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.
The following moves have had their types changed into Fairy.
A Pokémon with Protean or Libero will become a Fairy-type Pokémon if it uses a Fairy-type move. A Pokémon with Color Change, Imposter, Mimicry, RKS System, or Multitype will become a Fairy-type Pokémon if (respectively) it is hit with a Fairy-type move, is sent out against a Fairy-type opponent, if the terrain is misty, if it is holding a Fairy Memory, or if it is holding a Pixie Plate or Fairium Z.
Only Fairy-type Pokémon have these Abilities. This does not include signature Abilities.
Fairy has its own energy type, which was introduced in the Kalos Starter Set set. Fairy-type Pokémon in the TCG are generally weak to Metal with a resistance to Darkness. Fairy-type Pokémon are strong against Dragon-type cards printed during the XY, XY BREAK and Sun & Moon series, while no Pokémon resists this type.
Starting with , the Fairy type was discontinued in the TCG, and new cards of Pokémon that are Fairy-type are Psychic-types.
While there was no explanation for why Fairy-types were given the axe, it was presumably done as part of the larger rebalancing of the game going into the Sword and Shield era. In addition to this type rearrangement, significant changes were made to weakness and resistance.
Fairy-type Pokémon are weak to: Poison and Steel-type attacks. Best Fairy-type Mega attacker: Mega Gardevoir. Best Fairy-type attackers: Hero Zacian, Xerneas, Tapu Koko.
Technically, Clefairy. While it was Normal type until generation 6 when the Fairy type was introduced, Clefairy's history with the franchise is *long*, being one of the first Pokemon designed after Ryhorn and Poliwhirl.
Effectively adopted by Ash's mother Delia back in Kanto, Mr.Mime is technically the only Psychic type and only Fairy type that Ash has ever owned. His ownership of Mimey could well be disputed if not for the fact that Delia left Mimey with Ash at the start of Pokémon Journeys.
There are a total of 60 Fairy types as of Generation VIII, including alternate forms. This accounts for 6.61% of all Pokémon, making Fairy the second rarest type, tied with Ghost. Of those 60, 20 are purely Fairy types.
Fairy-type Pokémon are weak to two primary types: Steel-type: Steel-type Pokémon are resistant to Fairy-type moves and take reduced damage from them. Steel-type moves, in turn, deal super-effective damage to Fairy-type Pokémon. Poison-type: Poison-type Pokémon are also strong against Fairy-types.
Game Freak themselves said that the fairy type was created to counter dragons specifically. In fact, with the exception of it's unneeded resistance to Bug type, all of Fairy's type interactions were meant for balancing reasons, either to nerf stong types or buff weak types.
They're a rare species that possesses an ability, possibly psychic in nature, that taps into the fear centre of the brain causing anything that looks directly at it to instantly feel dread so intense, it can cause hallucinations and panic.
The Steel type is one of the eighteen types. Steel-type moves are super-effective against Fairy-, Ice- and Rock-type Pokémon, while Steel-type Pokémon are weak to Fighting-, Fire- and Ground-type moves.
Nope, Fairy types got the boot in 2020 when the Sword & Shield series came out. They decided to fold Fairy Pokemon into the Psychic type, so no more shiny pink cards. If you're really into your Fairy types, you'll have to look back at older sets!
Fairy types were introduced in the TCG to counter Dragon types, but as the game evolved, the Pokemon TCG folks felt that the strategic depth added by Fairy types could be managed with adjustments to Psychic types instead. So, they phased out Fairy and beefed up Psychic to keep the game streamlined and competitive.
Fairy types don't exist prior to gen 6. And it was Gen 6 that supposedly introduce the multiverse concept with the delta episode and gen 7 elaborates further. The games of gen 1 to 5 happens in universes, where fairy types don't exist.
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